Start a game in Original Mode (see EX Options.)Ģ. To reset the game without hitting the RESET button, hold R1+L1+Select+Start.ġ. To play as Chun-Li in her old costume highlight her, hold SELECT and press any button. Shockwave: Quarter circle from forward to down + P Only one player can be him, so whoever does it first gets him. Highlight Akuma (hit up on the top row) and hold select and hit a button. When they ask for your initials type APO. Press any button to use it.īeat the game on the hardest difficulty. Highlight either Magneto, Juggernaut, Dhalsim or Vega and press UP. If he/she is slightly in theĪir, the cards Gambit throws will not hit the opponent as much times.Īfter winning a round, press START and you'll be able to kick or taunt your defeated opponent. You will have 99+ hits! (Although the combo counter stops at 99.) Note that this will work only if the opponent is standing on the ground. Then, when the combo counter reads at least 62, cancel the second Royal Flush while it is still going on with a third Royal Flush. If it connects, cancel it after at least the 33rd hit while the super is still going on with a second Royal Flush. To get a huge combo with Gambit, you must first have your super bar at level 3, and of course be playing as Gambit. Do the same thing with Storm but do the Double Typhoon until it gets to level three then the team super move Whenever you begin to fight with Chun-Li and Cyclops super jump and lighting kick his hand then when your power gets up to three preform the team super move. The best person to beat Apocolpyse is to Storm and Magneto, Chun-Li and Cyclops.
You can then choose between original andĮX modes, plus you can set the game to always give you a full super bar. the collision of two explosive universes in the world's most amazing fantasy. Now the translation of the 1 arcade blockbuster tears into the PlayStation game console allowing you to preform outrageous moves and link together amazing Chain Combos. My best advice is to just keep practicing.In order to access the EX Options in the American version of this game, quickly press: Triangle, Triangle, Right, Circle, L1 on the main menu. Street Fighter pits Marvel's mighty mutants against Capcom's legendary fighters in a slugfest of epic proportions. Starts, but the energy ball keeps going and will knock the enemy up If you do it right, you can cancel the C.MP right when it Magneto's C.MP sends out a little energy ball along the ground. The Hyper GravĪctually starts coming out BEFORE the enemy is hit, because Street Fighter is a crossover fighting video game developed and published by Capcom.It is Capcom's third fighting game to feature Marvel Comics characters, following X-Men: Children of the Atom and Marvel Super Heroes, and the first installment in the Marvel vs. You can BARELY see the C.MP actually animate. In order to get it to work, you HAVE to cancel it VERY, You can do theīuffer with conventional timing, but oddly enough that will NOTĬombo. Timing the C.MP buffered into the Hyper Grav. **Note: The difficulty of this combo lies mainly in the difficulty in J.LP, J.DN.LK, J.MP, D.C.LK, C.MP XX Hyper Grav, C.HP SJ SJ.LP, SJ.LK, SJ.MP, SJ.LP, SJ.LK, SJ.MP, SJ.MK XX Air Dash, AD.SJ.LP, SJ.LK, SJ.MP, SJ.MK, SJ.HK (FS) Quicker and sooner than it appears (to have it add to theģ) Have enemy in corner. The Air Throw is hard to time because it's much SJ.LK right away, but delay for half a second before throwing **Note: When you do the first Air Combo before the throw, Chain SJ.LP into J.DN.LK, J.MP, J.HK, D.C.LK, C.HP SJ SJ.LP, SJ.LK, SJ.MP, MK-Air Throw, SJ.LP, SJ.LK, SJ.MK XX Air Dash, AD.SJ.LP, SJ.LK, SJ.MP, SJ.MK, SJ.HK (FS) Sure you are holding Up/Towards when you Air Dash.ġ) Get enemy into corner. **Note: You actually buffer the SJ.MK into the Air Dash. **Note When you do the Flying Dash, Dash diagonally Down/MK.ġ) J.HP, J.HK, D.S.LP, C.HP SJ SJ.LP, SJ.DN.LK, SJ.LP, SJ.LK, SJ.MP, SJ.MK XX Air Dash, AD.SJ.LP, SJ.LK, SJ.MP, SJ.MK, SJ.HP (FS) FD.F.LP, F.LK, F.MP, F.MK, F.HP, F.HK XX LP-EM Disruptor The Hyper Grav by the time the Tempest starts hitting.Ĥ) Hyper Grav from a screen away, Magnetic Tempest, D.C.LK (OTG), S.HK XX Magnetic Shockwave (OTG)ĥ) Have enemy in corner. Otherwise, the enemy will have shaken out of **Note: The Magnetic Tempest must be done IMMEDIATELY upon making contact MP, SJ.MK, SJ.HP (FS)Ģ) J.HP, J.HK, D.S.LP, C.HK XX Shockwave (OTG)ģ) Hyper Grav from a screen away, Magnetic Tempest, D.C.LK (OTG), C.HP SJ SJ. Hyper Grav, Magnetic Tempestġ) J.HK, D.S.LP, C.HP SJ SJ. 1) J.HK, S.HK (1 hit) XX LP-EM Disruptorģ) Be a screen away from the enemy.